Socially Intelligent Agents
AAAI Fall Symposium Series 1997, held in the Tang Center at MIT in
Cambridge, Massachusetts, November 8-10, 1997
The SIA Symposium is sponsored by .
Links:
- This is a Web
page with links to Participants.
- See the Program and the list of speakers.
The symposium will discuss the issue of socially
intelligent agents (SIA), focusing on the concrete realization of an
artificial system (robot, software agent). Discussions consider humans,
software and hardware agents, in both natural and synthetic
environments. The discussions outline cross-technological concepts
(excluding those restricted to a specific hardware or software
technology). The first day of the symposium will present SIA research
in different communities. The talks address the following issues:
modeling of human societies, social robots, believable software
agents and software pets, cultural aspects of social intelligence, VR
as environments to further human social networking. A game is planned
for the second day of the symposium. It will be an opportunity for
participants to study strategies of social interaction "from within",
i.e. by being part of the social interaction game.
Chair
Kerstin Dautenhahn
The University of
Reading
Department of
Cybernetics
Whiteknights, PO Box
225
Reading, RG6
6AY
United
Kingdom
Fax: +44 (0)
118-9318220
Tel: +44 (0)
118-9318219,
+44 (0) 118-9316372
E-mail:
K.Dautenhahn@cyber.reading.ac.uk
Organizing Committee
Michel Aube (Universite de Sherbrooke,
Canada)
Joseph Bates (Carnegie Mellon University, USA)
Kerstin Dautenhahn (University of Reading, UK, chair)
Philippe
Gaussier (ENSEA, France)
Judith Masthoff (Institute for
Gerontechnology,
The Netherlands, co-chair)
Chisato Numaoka (Sony Computer Science Laboratory - Paris,
France, co-chair)
Aaron Sloman (University of Birmingham, UK)
Information for participants:
Please read the following information carefully. I tried to put all relevant
information concerning participation and publishing on this Web page.
In July 1997 AAAI will
mail the registration brochure to invitees.
Information for authors:
- The final paper for the working notes should be double column,
with at least 3/4" of white space on all sides of 8 1/2" by 11" paper.
If anyone uses A4 paper, do not center on the A4 paper, but instead
center on an 8 1/2" by 11" area measured from the top left corner of
the A4 paper. For ease in formatting you can use the style guides
provided by AAAI, see formatting
instructions. A hardcopy of the paper has to be sent to the chair
by August 22, 1997. Papers who deviate from the AAAI format or
exceed the maximum length (send by email) cannot be published.
- Electronic (Web) Publishing and Archiving: All authors are asked to
submit an electronic version of their paper for posting on the AAAI Web
site. Please find electronic submission instructions here. If authors
want their paper electronically archived and published, they should
submit a Postscript version of their paper to papers@uranus.aaai.org. A
link to instructions on creating and sending the Postscriptfile is here. Please read
the instructions available on the Web before submitting your paper
electronically. If you have problems with this process, please contact
AAAI directly, though fss@aaai.org or webmaster@aaai.org or though
their Web page. Deadline for submitting the electronic version is the
same as for the hardcopy, 22nd of August 1997.
- Permission
to Distribute Form. In order to include the paper in the working
notes authors have to return the signed form to the symposium chair by
August 22, 1997.
Information for Speakers:
- Audio Visual
Request Form. Each meeting room will be equipped with an overhead
projector. If you have other special requests please return the
completed AV form to the symposium chair by August 22, 1997.
The symposium will analyze various forms
of social interaction, their functions and the preconditions that make
them possible, in both natural and synthetic agents, and in physical
and software environments. This includes studying the different types
of social expertise and their causes and consequences, along with means
of checking which agents have them.
The term "social" has become fashionable recently, describing various
kinds of interactions between "agents", comprising artificial hardware
and software agents as well as animals and humans. Moreover, work on
"social dynamics" often combines approaches on different levels of
abstraction and involves different degrees of behavioral or cognitive
complexity of the agents which are studied. In robotics and
multi-agent-systems the term "social" is often used in a
sociobiological interpretation, based on game-theoretical concepts.
Research on intelligent software agents and artificial characters
focuses more on aspects of intelligence like personality, believability
or emotions, which some people regard as non-rational.
In all these different fields and applications the term "social" is
most often used with a very general, common sense meaning, without
providing a basis for the evaluation of "social expertise".
This symposium aims to both enlarge and concretize the issue of social
expertise which has been discussed so far in different research areas
like psychology, sociology, biology, artificial intelligence and
robotics. In particular, we wish to address the orgins and development
of social expertise with respect to the concrete realization of an
artificial system. This includes both the external behavior and the
internal cognitive and motivational abilities of an agent. The concepts
discussed should include both software and hardware artifacts. This
means that the discussions should focus on cross-technological concepts
(excluding those restricted to a specific hardware or software
technology). This general focus is necessary in order to find a common
language between participants from different fields.
We propose the following assumptions concerning social
expertise:
a) Social expertise in natural systems is normally linked to an
embodied agent situated in a concrete dynamic environment. The
complexity of human social behavior in such contexts is correlated to
the complexity of a human body and our ability to perceive and produce
subtle bodily changes, including facial expression, posture and tone of
voice.
Recently the development of electronic communication has shown that
rich social interaction is possible without direct physical contact or
mutual physical perception. The speed of electronic communication
enables a type of immediacy not previously achievable by paper-based
correspondence, and enables new forms of interaction in which physical
appearance and even gender of participants have no role since they are
not known to others. In future, virtual reality environments may, like
masked balls, enrich the forms of social interactions in which people
adopt temporary personas linked to temporary physical characteristics.
Despite these variations in context there are common themes:
- Social expertise is learnt and shaped by a social environment
during the ontogeny and life-time of an agent.
- Genetic
determinants can also play a role (e.g. in sexual
interactions, and parental protectiveness)
- Social expertise
includes intellectual, motivational,
emotional and behavioral dimensions.
b) Although artificial
agents are still far from the complexity of natural sytems, future
robots and software agents will need to interact with each other, and
with humans, using types of social expertise that may begin to match
human social competence. For some purposes, e.g. in disembodied or
distributed agents, new forms of social interaction may be
developed.
Several questions for the design of socially intelligent agents arise
from these assumptions:
- To what degree do artificial agents which communicate with
humans have to be human-like (e.g. possess a human-face,
mimic human speech or gestures and so on) in order to make them
socially acceptable to human societies? What if anything will be
lost by excluding such human physical characteristics?
- What is
the role of social, rational, and emotional intelligence
in social interactions? How much can, or should, social interactions
be based on "reactive" as opposed to "deliberative" processes?
-
What forms of communication are adequate for specific social
interaction situations, comprising language (written or spoken) or
non-verbal communication (e.g. facial expressions, body movements)?
- What kind of sensory and motor competence (e.g. visual
inputs,
sound inputs, tactile information, odor) is necessary for successful
social interactions of different kinds (e.g. playing a ball game vs
collaborating on a philosophical or mathematical problem)?
- How
do social relationships develop?
How are individuals recognized? What degree of sympathy or empathy
of humans with artificial devices is required? How many
significantly different forms of relationship are there? Are there
some which are essentially geared to fulfilment of functions (X and
Y collaborate on a common task, X and Y exchange goods or services,
X works for Y, etc.)? How many are judged worthwhile in themselves
(e.g. friendship, play)?
- Is a common social interface
possible which could be applied to
heterogeneous groups involving humans and artifacts?
Social Agents as a Technological Challenge
Robotic and software systems which interact with each other and with
humans are a challenging technological as well as scientific area of
research.
The design and construction of intelligent agents has often been seen
as a technological problem (Technology in the sense of constructing the
system according to a specification, writing a control program and
evaluating the system).
With new physical hardware and engineering expertise we can construct
robots which interact in the physical world, with other robots or with
humans. These aspects are studied in the field of robotics and in more
recent approaches in behavior-oriented robotics and artificial life. In
these areas the need to ground any kind of intelligent behavior in
sensori-motor skills of a single agent has become a dominant focus of
research. Approaches to collective intelligence study how groups of
robots can interact and cooperate in a specific environment. Many of
these approaches model collective behavior of social insect societies,
which is based on local, "anonymous", "reactive", interactions without
any individual social relationships, though no existing robots can
match the complexity and sophistication of most insect communities.
It is an open question to what extent this research is too narrow:
based on restrictive assumptions about the basis of human and animal
intelligence, and omitting important aspects of human intellectual
competence. One question for the workshop is the extent to which the
assumptions need to be generalised, to accommodate a wider variety of
architectures for social agents.
In the area of service robotics some approaches study robotic systems
which should support humans while having long-term contacts with
humans. Such "social robots" in service applications have to exhibit a
minimum degree of social expertise which allows them to interact with
humans in a way which is "natural" for unexperienced users. Research in
this field uses the term "symbiosis" to characterize human-robot
relationships. We need to investigate different classes of robot
services, including distinguishing those that require human-like
physical forms (e.g. surrogate mothers?) from those that don't (e.g.
intelligent aids for the blind or disabled).
In the case of software agents ("softbots", "intelligent agents") we
can distinguish the following cases.
- Sometimes the agent and its environment are physically
simulated, trying to capture all important aspects of the real
world and translating them to an artificial world. This is for instance
done in 3D simulation environments for robotic agents.
- In some other cases the agent characters are implemented as data
structures and computational processes, and interaction and
communication is done by using abstract data protocols between
data structures and processes (see multi-agent systems).
- In a third area software agents are designed as assistants which
the human user should work with, learn from, play with, or simply
enjoy. These agents have to exhibit a degree of personality or
character which makes them both believable and acceptable by
human users. Such an agent may be composed of multiple data structures
and ongoing concurrent processes.
Artificial agents and humans can also interact with each other in
virtual realities. Here, the design of a "social interface" for
software agents resembles those problems which designers of "social
robots" face, depending on the form of virtual reality and its
faithfulness to real physics.
In all cases one of the issues to be addressed is how far the
artificial agents and human agents need to share ontologies, values and
goals in order to be able to communicate.
Which implementation techniques may suffice in which contexts?
The goal cannot be simply to copy or mimic certain externally
perceivable aspects of human social interaction and communication. The
complexity (e.g. multi-modality) and variety of human reactions and
means of interaction make it unrealistic to capture all potential
behavioral reactions of humans in a look-up table which the artificial
agents only have to apply properly in real-time. A "shallow" way of
modelling could be successful in very restricted areas of application,
where the search space of possible social interactions is small and
where the purpose of the interaction is narrowly constrained, e.g. in
some forms of entertainment. Instead, in real world and very "open"
systems, it seems to be necessary to analyze and replicate mechanisms
of animal (and human) social interaction and social expertise, for
instance the various perceptual, motor, cognitive and motivational
modules that coexist within an individual and interact over time. This
task involves trying to find a common language for specifying and
modelling social behavior which is applicable across technologies and
"species" (including humans).
Social Agents and the Origins of Intelligence and
Communication
Questions about the nature, origins and mechanisms of social expertise
form important topics in recent studies in primatology, developmental
psychology and sociology. There is evidence that social interactions
are the basis for the development of a concept of person, learning
socially and ecologically relevant behaviors. Similarly, social
agreement processes are the basis for symbols, mathematical thinking
and abstract problem solving. In spite of different opinions on its
concrete role and importance, social intelligence is thought to be one
of the fundamental factors providing the origins of intelligence in
primate evolution. Others claim that more basic forms of intelligence
required for interaction with and navigation in the physical
environment underlie forms of social competence and learning. At
present we need to have an open mind about directions of influence
between social and individual competences, until we have a deeper
understanding of all the options. Even if there is no straightforward
way to transfer knowledge about human behavior to the behavior of
artificial agents, the idea seems to be promising. Humans are supposed
to be that species where the most complex social interactions can be
found. Humans are social animals, this is one of their areas of
expertise which can be found across cultures and at every ontogenetical
stage. Moreover, neurological studies more and more stress the tight
interdependancy between emotions, social expertise and human rational
thinking.
Topics
The symposium will focus on studies in human-like social behavior and
expertise and on approaches to designing and evaluating artificial
systems which interact socially with humans in an acceptable way.
This should cover at least the following topics which should be
discussed due to their phenomenology and biological function in human
social agents as well as their usefulness and applicability for
implementations of artificial social agents:
-
Developmental aspects of social expertise, environmental
influences, social learning
- Genetic influences
- The role
of the individual: how personality, character,
motivation, knowledge and cognitive mechanisms are involved in social
interactions
- A question of modality: Verbal and non-verbal
communication
(How many different forms are there, and to what extend will new
technology supply new forms of communication?
- One-to-One
communication, early stages of communication:
-recognition and identification of social interaction
partners, -the role of internal mechanisms (motivational
systems,
value systems, hormonal systems, emotional systems) to setup a
communication situation and keep it going - social bonding
(attachment, friendship, etc.)
- Group dynamics: social
interaction and communication in groups
of agents, one-to-many and many-to-many communication
- The role
of social roles: Social interaction in hierarchical
situations (teacher-learner) versus collaborative situations,
self-organizing structures etc.
- related issues
Up
URL's of the speakers can be found on the Webpage of the Participants.
Saturday, 8th of November 1997
9:00 am - 10:30 am Introductory Session
9:00-9:20: Kerstin Dautenhahn: Introduction to Socially Intelligent Agents Symposium
2 Keynote Talks, session chair: Chisato Numaoka
9:20 am - 10:00 am: Toshio Fukuda: Toward Social Robotics
10:00 am -10:30 am: Eric Werner: The Ontogeny of the Social Self
10:30 am - 11:00 am Coffee Break
11:00 am - 12:30 pm Session 2, "Software Agents", session chair: Philippe Gaussier
Milind Tambe: Towards Flexible Teamwork
Fiorella de Rosis (joint paper with Cristiano Castelfranchi and Rino Falcone): Social Attitudes and Personalities in Agents
Gal A. Kaminka (joint paper with Milind Tambe): Towards Social Comparison for Failure Detection
Claudia V. Goldman (joint paper with Jeffrey S. Rosenschein): Multiagent Learning Systems and Expert Agents
Chisato Numaoka: Innate Sociability: Sympathetic Coupling
12:30 pm - 2:00 pm Lunch Break
2:00 pm - 3:30 pm , Session 3, "Human Factors", session chair: Mitch Wilkes
James Kennedy: Minds and Cultures: Particle Swarm Implications
Ingo Schulz-Schaeffer (joint paper with Thomas Malsch): Generalized Media of Interaction and Inter-Agent Coordination
Bruce Edmonds: Modelling Socially Intelligent Agents in Organisations
Michael Prietula (joint paper with Kathleen Carley): Agents, Trust, and Organizational Behavior
Patricia O'Neill-Brown: Setting the Stage for Culturally Adaptive Agent
3:30 pm - 4:00 pm Coffee Break
4:00 pm - 5:30 pm Session 4 "Believability and Emotions",
session chair: Eric Werner
D. Christopher Dryer: Ghosts in the Machine: Personalities for Socially Adroit Software Agents
Paola Rizzo (joint paper with Manuela Veloso,
Maria Miceli,
Amedeo Cesta): Personality-Driven Social Behaviors in Believable Agents
Linda Cook: In Our Own Image: Creating Autonomous Personal Representatives
Dolores Canamero (joint paper with Walter Van de Velde): Socially Emotional: Using Emotions to Ground Social Interactions
Adam Frank, Andrew Stern, Ben Resner: Socially Intelligent Virtual Petz
6:00 pm - 7:00 pm Opening Reception in the Empress Room on the fourteenth floor of the Hyatt Regency Cambridge
Sunday, 9th of November 1997
9:00 am - 10:30 am Session 5, "Social Robots",
session chair: Bruce Edmonds
Simon Penny: Embodied Cultural Agents: at the Intersection of Robotics, Cognitive Science and Interactive Art
Mika Vainio (joint paper with Aarne Halme, Peter Jakubik, Torsten Schoenberg, Pekka Appelqvist): Robot Societies - From Simulator Studies towards a Real World Application
John Demiris (joint paper with Gillian Hayes): Do Robots Ape?
Philippe Gaussier (joint paper with S. Moga, J.P. Banquet, M. Quoy): From Perception-Action Loops to Imitation Processes: A Bottom-up Approach of Learning by Imitation
D. M. Wilkes (joint paper with R. T. Pack, A. Alford, K. Kawamura): HuDL, A Design Philosophy for Socially Intelligent Service Robots
10:30 am - 11:00 am Coffee Break
11:00 am - 12:30 pm Session 6 "Narrativity and Interactivity",
session chair: Milind Tambe
Janet H. Murray: Hamlet on the Holodeck: Scripting the Interactor
Chrystopher L. Nehaniv: What's the Story? - Irreversibility, Algebra, Autobiographic Agents
Angi Voss (joint paper with Gloria Mark): Attractivity in Virtual Environments: Getting Personal with Your Agent
Phoebe Sengers: Towards Socially Intelligent Agent-Building
Michael Mateas: Computational Subjectivity in Virtual World Avatars
12:30 am - 2:00 pm Lunch Break
2:00 pm - 3:30 pm Session 7, "Game"
3:30 pm - 4:00 pm Coffee Break
4:00 pm - 5:00 pm Session 8, "Discussion Groups I"
Groups of the following topics will be mediated by:
- Robotic Systems (Ruth Aylett, Jean-Bernard Billeter)
- Multi-agent systems (Claudia Goldman, Alexandros Moukas)
- Believability (Bryan Loyall, Scott Neal Reilly)
- Agent architectures and languages (Lisa Hogg, Petra Funk)
- Developing agent products (Ben Resner et al)
- Agent technology and human cognition (Kerstin Dautenhahn, Chrystopher Nehaniv)
6:00 pm - 7:00 pm Plenary Session, Room 115
Monday, 10th of November 1997
9:00 am - 9:50 am Session 9, "Demos"
Jim Kennedy: Particle Swarms
Andrew Stern/Ben Resner/Adam Frank: Virtual Petz
Bernhard Borges: The Ultimatum Game
Takashi Kido: AL-Spider: toward adaptive cooperative information gathering
Chisato Numaoka: Community Place
9:50 am - 10:30 am "Discussion Groups II: Summary"
10:30 am - 11:00 am Coffee Break
11:00 am - 12:30 pm Session 10 "General Discussion"
12:30 pm End of Symposium
Up
- Anthony's Town
House:
Address: 1085 Beacon St., Brookline, MA 02146.
Phone Number:
(617) 566-3972.
Fax Number:
12 rms (none with bath).
A/C TV. $35-$75 single or double. Extra person
$10. Special
weekly rates available.
No credit cards. Free on-site
parking. MBTA: Green Line, C train to
Hawes St. stop (two
beyond Kenmore Sq.).
Located one mile from Boston's Kenmore Square, this
turn-of-the-century restored four-story brownstone town house is listed
in the Historic Register and is just a 10-minute subway ride from the
center of town. Each of the floors has three rooms and a shared bath
with enclosed shower. All are decorated with Queen Anne- and
Victorian-style furnishings, and the large front rooms have bay windows
and comfortable lounge chairs. Note: Room prices listed above cover
all seasons. Rates during most of the year are generally on the higher
end.
- Cambridge House Bed & Breakfast Inn
Address: 2218 Massachusetts Ave., Cambridge, MA 02140.
Phone Number: (617) 491-6300 or (800) 232-9989 in U.S. and
Canada,
(800) 96-2079 in the United Kingdom
Fax Number: (617) 868-2848.
16 rms (13 with bath). A/C TV TEL. $79-$165 single, $99-$225
double.
Extra person $30. All rates include breakfast.
AE, DISC, MC, V. Free parking. MBTA: Porter Sq. (Red Line).
A Cambridge House is a beautifully restored 1892 colonial home
listed in the National Register of Historic Places. Each room is
warmly decorated with Waverly fabrics and antiques. Most of the rooms
have fireplaces and four-poster canopy beds covered with Fieldcrest
linens and plush down comforters. Complimentary beverages and freshly
baked pastries are served by the fireplace in the library or parlor.
And a full breakfast, also complimentary, prepared by a professionally
trained chef, is offered every morning. There's something different
each day-omelets, crepes, waffles, or fresh fruit. Every evening
complimentary wine and cheese are also offered.
- Suisse Chalet Boston Inn
Address: 900 Morrissey
Blvd., Boston, MA 02122.
Phone Number: 617-287-9200 or (800) 258-1980.
Fax Number:
(617) 282-2365.
106 rms. A/C TV TEL. $56.70-$71.70 single;
$61.70-$78.70 double.
Extra person $3.
AE, CB, DC, MC,
V. Free parking.
Under the same management as the Susse
Chalet Boston Lodge (see below), this attractive inn also has high
standards and low prices. It's a four-story building with large guest
rooms, including no-smoking rooms and rooms for the disabled. All
double-bedded rooms have a reclining chair, and each room is equipped
with a mini-refrigerator. A suite on the second floor has three
skylights, two windows, two double beds that can be folded into a wall
niche, a sofa bed, and a wet bar. It's a good choice for a large family
of up to six people. The current rate is between $100 and $125. There
is a seasonal outdoor swimming pool, and coin-operated washers and
dryers are available for guest use. Just across the lot is Boston Bowl,
a popular recreational facility with 10 pocket billiard tables, 20
candlepin lanes, 30 tenpin lanes, and a video-game room, open 24 hours.
The adjoining Swiss House Restaurant is open for breakfast, lunch, and
dinner.
- Suisse Chalet Boston Lodge
Address: 800 Morrissey
Blvd., Boston, MA 02122.
Phone Number: (617) 287-9100 or (800) 258-1980.
Fax Number:
(617) 265-9287.
175 rms. A/C TV TEL. $51.70-$69.70 single;
$58.70-$76.70 double.
Extra person $3.
AE, CB, DC, MC,
V. Free parking.
This balconied chalet-style motor lodge
has three floors of rooms. The single-bedded room is the same size as
the double, and each room is equipped with a mini-refrigerator. An
outdoor swimming pool is available for guest use in the warmer months.
The facilities in the adjacent Suisse Chalet Boston Inn (see above) are
also available to Motor Lodge guests.
Up
Kerstin Dautenhahn, 3/10/1997