Trade-Offs in Sensoric Information Acquisition and Processing Daniel Polani Adaptive Systems Research Group Department of Computer Science University of Hertfordshire Preferred presentation mode: oral Abstract From the large amount of information in an agent's environment, only a limited part is relevant to the agent's purposes. In settings where a concept of utility can be defined, it is possible to give the notion of 'relevant information' a precise meaning in the spirit of of Shannon. The amount of this information can be extracted, and for given systems it is also (at least in principle; present methods are restricted to systems of limited size) possible to identify the environmental structures where this information comes from. In addition, it turns out that one can trade off utility for 'relevant' information to be processed. In certain circumstances this means that by forgoing a relatively small amount of utility, one may experience significant savings in relevant information. This means that there is a potential for the sensoric apparatus to concentrate on certain types of information and for the information processing channels to remain small. Given that for real-world agents suboptimal solutions are often sufficient, a judicious reduction of the achievable utility can minimize the effort of information processing. Coupled with a suitable morphological or sensorical equipment, it offers a principled path towards the development of minimal agents. Under this view, an agent with several different goals and different incompatible utility functions may distribute its available 'relevant' information processing resources to balance the utilities belonging to the different tasks. This provides a formal description of how a limited amount of processing power can be used to solve different problems. In addition, this may act as a formalism which allows to tackle the intriguing question is how existing sensoric interfaces which have evolved under certain conditions and requirements can be reused in a new function for alternative tasks. In fact, in certain scenarios, the formalism itself predicts that even minimal sensoric interfaces actually have to capture more information from the environment than is actually relevant to solve a given problem. We believe that in these cases this extra information then offers an entry point for selection pressure towards the development of new information processing capabilities that take into accout this unexploited information; this, in turn could provide insight about the forces that drive evolution to create increasingly complex perception/action systems.